Chapter 1. Creativity, design and innovation: introduction and framework
Introduction: Creativity, design and innovation
Sources for the examples and case studies
Sources for theory and analysis
References
Chapter 2. Creativity and innovation in engineering, design, architecture, arts and media
Introduction
Engineering
Industrial design
Architecture
Product and fashion design
Filmmaking
Fine art
Factors, processes and lessons for successful creative design and innovation
References
Chapter 3. Revolutionary innovation: the smartphone
Introduction
Key innovations leading to the smartphone
Precursors to the iPhone
Case study: The iPhone
References
Chapter 4. Radical product and building innovations
Introduction
Case study: James Dyson - Cyclone vacuum cleaners
Case study: The Rover Safety bicycle
Case study: Derek Taylor – the COP26 building-integrated renewables house
References
Chapter 5. Major product and building innovations
Introduction
Case study: The Dunlop pneumatic tyre
Case study: Oxley Woods prefabricated eco-homes
References
Chapter 6. Innovative products and buildings
Introduction
Case study: Barking Bags
Case study: Robert de Grey, modernist architect
References
Chapter 7. Creative product designs
Introduction
Case study: Nichola Clarke, designer and art teacher
Case study: Open University student T-shirt designs
References
Chapter 8. Guidelines for successful creative design and innovation
Introduction
The socio-technical and market context
Creative individuals and organisations
The motivation to create and innovate
Starting points and inspirations for creativity and innovation
Effective creative design and innovation processes
Characteristics of successful products, buildings and innovations
Intellectual Property protection
Continuing improvement and innovation
Unsuccessful products, buildings, and innovations
References